package flash.sound.file {
  import flash.sound.audio.buffer.AudioBuffer;
  import flash.utils.ByteArray;
  import flash.utils.Endian;
  
  public class AudioFile extends AudioBuffer implements IAudioFile {
    
    public function AudioFile(bytes: ByteArray) {
      super();      
      data = bytes;            
      if (bytes) {
        read();
      }      
    }
    
    
    public function read(): Boolean {
      return false;
    }

    public function write(): Boolean {
      return false;
    }
  }
}